. MAME y las ROMS: Juegos por la letra J - página 1/2

Las ROMS

Juegos letra J

Recuerda que estos archivos NO los debes descomprimir, los tienes que colocar en la carpeta con el nombre ROMS que debes tener dentro de la carpeta donde esté instalado tu emuladorMAME

Algunos FrontEnds te permiten modificar la carpeta donde guardas las ROMS.

J-league Soccer V-shoot

J-league Soccer V-shoot

5 MB

A soccer game featuring the top league teams of Japan.

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J. J. Squawkers

J. J. Squawkers

2 MB

J.J. Squawkers is a scrolling run 'n' gun platform shoot-em-up for one or two players in which several residents from the peaceful village of Pistachio have been kidnapped. Most of the remaining villagers have fallen under a mysterious spell, making them violent. Players take on the roles of two ducks called 'Ani Karasukun' and 'Ototo Karasukun' who set out to defeat the enemy minions and restore peace to their village. The ducks can fire projectiles to defeat the abstract enemies they face, with their default weapon being tomatoes. Other weapons - as well as bonus and health power-ups - become available when certain enemies are killed. Available weapons include pumpkins, watermelon seeds, screws and slinkys wearing red sneakers. Each weapon has different strengths and weaknesses; for example the slinkys simply walk in a straight line until they either meet obstacles or the edge of screen, making it easy to deal with enemies from a distance. On the other hand, watermelon seeds can only be thrown a short distance but several are thrown at once. This effectively gives players a 'spread shot' and is more effective when multiple enemies are attacking from several directions at once. J.J. Squawkers consists of five stages with a powerful end-of-level guardian waiting at the end of each.

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Jack Rabbit

Jack Rabbit

55 KB

Un conejo intenta recolectar zanahorias mientras es perseguido por comadrejas.

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Jack the Giantkiller

Jack the Giantkiller

26 KB

This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are 5 screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen 1 right to screen 4. The 1st screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings). In the 2nd screen, Jack manuevers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way. The 3rd screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top. On the 4th screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape. The 5th screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level). After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty.

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Jackal

Jackal

228 KB

Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.

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Jackpot Cards / Jackpot Pool

Jackpot Cards / Jackpot Pool

421 KB

el conocido juego de Jackpot con bolas de billar.

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Jail Break

Jail Break

68 KB

Se ha producido una fuga masiva de la prisión y el guardián de la prisión ha sido secuestrado. En este shoot-em-up de scroll lateral de Konami, el jugador controla a un oficial de policía solitario cuyo trabajo es matar a las hordas de convictos escapados y, eventualmente, rescatar al guardia secuestrado. Cada nivel también tiene un número de rehenes civiles que también vagan por los niveles y necesitan ser rescatados. El jugador comienza el juego con sólo una pistola, pero 2 armas adicionales, en forma de una bazuca y un arma de gas lacrimógeno, se pueden recoger. El botón 'Weapon Select' selecciona las armas del jugador a través de una pantalla en la parte inferior de la pantalla. Cuando el arma deseada está resaltada, presionando el botón de Fuego seleccionará y disparará el arma deseada. Los rehenes correrán al azar a través de la pantalla y pueden ser rescatados corriendo hacia ellos. Si el jugador dispara accidentalmente a un rehén, todas las armas adicionales se perderán dejando sólo la pistola.

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Jockey Grand Prix

Jockey Grand Prix

17 MB

Jockey Grand Prix en Neo Geo es un juego de equitación. El título introduce un sistema de clasificación para cada caballo que determina las posibilidades de ganar la carrera.

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Joe And Mac Returns

Joe And Mac Returns

4 MB

For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data East chose to eschew the former's gameplay and create a single-screen platformer with gameplay hugely similar to Toaplan's "Snow Bros.", released in 1990.

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Journey

Journey

67 KB

El modo de reproducción comienza cuando se presiona el botón INICIO DE 1 JUGADOR o 2 JUGADORES. El modo de reproducción finaliza cuando todos tus artistas han sido eliminados. Cuando esto sucede, GAME OVER se escribe en el centro de la pantalla del monitor. EN PANTALLA: El juego se compone de grupos de 5 secuencias para cada rack. Cuando comienza el juego, todos los artistas corren hacia la pantalla y saltan a bordo de su barco de transporte, el Scarab. El Escarabajo luego despega y se dirige a un punto en el espacio que está en el centro de una agrupación de cinco planetas. (La canción que se reproduce de fondo durante esta escena es 'Lights'). El instrumento de cada miembro del grupo está en un planeta diferente. Al comienzo de cada secuencia, cuando se ha seleccionado un juego de 2 JUGADORES, el juego dice qué jugador está listo.

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